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I tried your tutorial, but the depth based part wasn't working. It was neccessary to set the camera depthTextureMode to DepthTextureMode.Depth before I got good results.
NB: You can probably use DepthTextureMode.DepthNormals to avoid needing a secondary camera.
The text was updated successfully, but these errors were encountered:
I tried your tutorial, but the depth based part wasn't working. It was neccessary to set the camera depthTextureMode to
DepthTextureMode.Depth
before I got good results.NB: You can probably use
DepthTextureMode.DepthNormals
to avoid needing a secondary camera.The text was updated successfully, but these errors were encountered: