GitHub: https://github.com/IPS-Hosting/game-images/tree/main/rust
For advanced usage, refer to https://docs.docker.com
# Create the docker container
docker create -it --restart always \
--name rust-server \
-p 28015:28015/udp \
-p 28015:28015/tcp \
-p 28082:28082/tcp \
ipshosting/game-rust:v2
# Start the server
docker start rust-server
# Stop the server
docker stop rust-server
# Restart the server
docker restart rust-server
# View server logs
docker logs rust-server
# Attach to server console to write commands and see output in realtime (de-attach by pressing CTRL-P + CTRL-Q).
docker attach rust-server
# Remove the container
docker rm rust-server
By default, when starting the container, it will be installed and updated, and the rust Server is started afterwards. You can create a container with a different command to change this behaviour:
- update Only install the latest version of the server. It won't be started and the container will exit after the rust server is installed and updated.
- update_validate Same like update but will also validate the files. Recommended for the initial installation of the server.
- start Only start the rust server without installing or updating.
Game server data is kept in /home/ips-hosting
.
By default a volume will be auto-created which will persist the game server data across server restarts.
When you re-create the container, a new volume is created and you can't access the old data unless you manually mount the old volume.
See https://docs.docker.com/storage/volumes/ for more information.
To persist the game server data on the host filesystem, use -v /absolute/path/on/host:/home/ips-hosting
when creating the docker container.
The container is run as a non-root user by default and the user running inside the container has the id 1000. Make sure that the mounted directory is readable and writable by the user running the container. There are 2 ways to achieve this:
- Change the owner of the host directory:
chown -R 1000 /absolute/path/on/host
OR - Run the container as the user, which owns the files on the host system. Make sure to specify the id of your local user, because the name is uknown inside the container. You can find it out using
id YOUR_USERNAME
. Then run the docker command using the--user USER_ID
flag. E.g.:docker create --user 500 ...
.
- 28015/udp (game)
- 28016/udp (query)
- 28015/tcp (rcon)
- 28082/tcp (app)
You can change the ports with the GAME_PORT
, RCON_PORT
and APP_PORT
environment variables.
Env variables can be configured with the -e "KEY=VAL"
flag when creating the container. The flag can be used multiple times.
To change the env variables, you need to re-create the container.
The following env variables are available during update
and update_validate
.
BETA_BRANCH
Used to download a different branch of the server.
BETA_PASSWORD
The password for the beta branch.
The following env variables are always available during start
.
HOST
The host address, the server listens on. Defaults to 0.0.0.0
GAME_PORT
The game port to use. Defaults to 28015
. Remember to also update the container port bindings when changing this variable.
QUERY_PORT
The query port to use. Defaults to 28016
. Remember to also update the container port bindings when changing this variable.
TICKRATE
The tickrate the server uses. Defaults to 30
.
HOSTNAME
The hostname of the server.
DESCRIPTION
The server description, showed in the server browser, before joining the server.
URL
The URL of the server. A button that links to this URL is showed in the server browser, before joining the server.
HEADER_IMAGE
A URL to an image file. Used as a header image in the server browser, before joining the server.
LOGO_IMAGE
A URL to an image file. Used as the logo for the server in the server browser. See https://wiki.facepunch.com/rust/custom-server-icon.
IDENTITY
The identity of the server. Config files and data are stored in a sub-folder with this name. Defaults to default
.
GAMEMODE
The gamemode the server should run. Defaults to vanilla
. See https://wiki.facepunch.com/rust/server-gamemodes for a list of available gamemodes.
MAX_PLAYERS
The maximum amount of players that can join the server. Defaults to 50
.
SAVE_INTERVAL
Am integer value between 30
and 600
. The amount of seconds between each save. Defaults to 300
.
RCON_PASSWORD
The RCON password. Required to enable RCON.
RCON_WEB
Set to 1
to enable web based RCON. A value of 0
means legacy RCON. Defaults to 1
.
RCON_PORT
The rcon port to use. Defaults to 28015
. Remember to also update the container port bindings when changing this variable.
LEVEL
The level the server should run. Defaults to Procedural Map
.
WORLD_SIZE
The generated map size in meters. Must be an integer value between 1000
and 6000
. Defaults to 3000
.
SEED
An integer value between 1
and 2147483647
which is used for procedural map generation. The same seed will generate the same map.
SALT
An integer value between 1
and 2147483647
which is used to generate resource spawn points. The same salt will generate the same spawn points.
LEVEL_URL
A URL to a custom map. See https://wiki.facepunch.com/rust/Hosting_a_custom_map.
APP_PUBLIC_IP
The public ip of the server. Required to enable the Rust+ companion app.
APP_PORT
The app port to use for Rust+. Defaults to 28082
. Remember to also update the container port bindings when changing this variable.
CENTRALIZED_BANNING_ENDPOINT
A URL pointing to a web server which hosts the centralized banning API. See https://wiki.facepunch.com/rust/centralized-banning.
CENTRALIZED_BANNING_FAILURE_MODE
See https://wiki.facepunch.com/rust/centralized-banning#whathappenswhentheapiendpointisdownornotworkingproperly. Defaults to 0
.
CENTRALIZED_BANNING_TIMEOUT
The timeout for requests to the centralized banning endpoint in seconds. Defaults to 5
.
TAGS
The tags for the server. See https://wiki.facepunch.com/rust/server-browser-tags.