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I could try opening each scene in Hubs but sometimes the .glb export shows errors. I tried auditing assets in the developer panel while loading the site, but while I can see objects.gltf I can't load the scene as a single file. How is it loaded?
Additional context
Add any other context or screenshots about the feature request here.
Thank you!!!
The text was updated successfully, but these errors were encountered:
So it looks like it's being loaded as a .bin file. What format is that? Is there an API where I can fetch that file or calculate/request it's unique ID? Thank you!
We are working on a backup tool to backup all scenes and assets from your Hubs account, that should help with this. We will announce in the Discord channel when that's ready. Thanks for your patience.
I wanted to note that with help, I found the scene is provided in glb format in every room, and a URL is noted in the console when it loads. However it is named with a .bin extension. When renaming it to .glb (watch for Mac extension hiding issues) it loads fine consistently for all rooms. Moz export tools will also make this available in a bulk interface.
Is your feature request related to a problem? Please describe.
Archiving Hubs spaces
Describe the solution you'd like
I see it's possible to export a GLB from Spoke, and to fetch an
objects.gltf
from Hubs at an easy URL. Is there a similarly easy URL for accessing the scene? Like https://hubs.mozilla.com/ZbPnoCW/objects.gltf but perhaps https://hubs.mozilla.com/ZbPnoCW/scene.gltf ?Describe alternatives you've considered
I could try opening each scene in Hubs but sometimes the .glb export shows errors. I tried auditing assets in the developer panel while loading the site, but while I can see
objects.gltf
I can't load the scene as a single file. How is it loaded?Additional context
Add any other context or screenshots about the feature request here.
Thank you!!!
The text was updated successfully, but these errors were encountered: