forked from waicalibre/pokered-eo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
players_pc.asm
executable file
·303 lines (283 loc) · 5.36 KB
/
players_pc.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
PlayerPC::
ld hl, wd730
set 6, [hl]
ld a, ITEM_NAME
ld [wNameListType], a
call SaveScreenTilesToBuffer1
xor a
ld [wBagSavedMenuItem], a
ld [wParentMenuItem], a
ld a, [wFlags_0xcd60]
bit 3, a ; accessing player's PC through another PC?
jr nz, PlayerPCMenu
; accessing it directly
ld a, SFX_TURN_ON_PC
call PlaySound
ld hl, TurnedOnPC2Text
call PrintText
PlayerPCMenu:
ld a, [wParentMenuItem]
ld [wCurrentMenuItem], a
ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
hlcoord 0, 0
ld b, $8
ld c, $e
call TextBoxBorder
call UpdateSprites
hlcoord 2, 2
ld de, PlayersPCMenuEntries
call PlaceString
ld hl, wTopMenuItemY
ld a, 2
ld [hli], a ; wTopMenuItemY
dec a
ld [hli], a ; wTopMenuItemX
inc hl
inc hl
ld a, 3
ld [hli], a ; wMaxMenuItem
ld a, A_BUTTON | B_BUTTON
ld [hli], a ; wMenuWatchedKeys
xor a
ld [hl], a
ld hl, wListScrollOffset
ld [hli], a ; wListScrollOffset
ld [hl], a ; wMenuWatchMovingOutOfBounds
ld [wPlayerMonNumber], a
ld hl, WhatDoYouWantText
call PrintText
call HandleMenuInput
bit 1, a
jp nz, ExitPlayerPC
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem]
ld [wParentMenuItem], a
and a
jp z, PlayerPCWithdraw
dec a
jp z, PlayerPCDeposit
dec a
jp z, PlayerPCToss
ExitPlayerPC:
ld a, [wFlags_0xcd60]
bit 3, a ; accessing player's PC through another PC?
jr nz, .next
; accessing it directly
ld a, SFX_TURN_OFF_PC
call PlaySound
call WaitForSoundToFinish
.next
ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
xor a
ld [wListScrollOffset], a
ld [wBagSavedMenuItem], a
ld hl, wd730
res 6, [hl]
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
PlayerPCDeposit:
xor a
ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
ld a, [wNumBagItems]
and a
jr nz, .loop
ld hl, NothingToDepositText
call PrintText
jp PlayerPCMenu
.loop
ld hl, WhatToDepositText
call PrintText
ld hl, wNumBagItems
ld a, l
ld [wListPointer], a
ld a, h
ld [wListPointer + 1], a
xor a
ld [wPrintItemPrices], a
ld a, ITEMLISTMENU
ld [wListMenuID], a
call DisplayListMenuID
jp c, PlayerPCMenu
call IsKeyItem
ld a, 1
ld [wItemQuantity], a
ld a, [wIsKeyItem]
and a
jr nz, .next
; if it's not a key item, there can be more than one of the item
ld hl, DepositHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, .loop
.next
ld hl, wNumBoxItems
call AddItemToInventory
jr c, .roomAvailable
ld hl, NoRoomToStoreText
call PrintText
jp .loop
.roomAvailable
ld hl, wNumBagItems
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, SFX_WITHDRAW_DEPOSIT
call PlaySound
call WaitForSoundToFinish
ld hl, ItemWasStoredText
call PrintText
jp .loop
PlayerPCWithdraw:
xor a
ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
ld a, [wNumBoxItems]
and a
jr nz, .loop
ld hl, NothingStoredText
call PrintText
jp PlayerPCMenu
.loop
ld hl, WhatToWithdrawText
call PrintText
ld hl, wNumBoxItems
ld a, l
ld [wListPointer], a
ld a, h
ld [wListPointer + 1], a
xor a
ld [wPrintItemPrices], a
ld a, ITEMLISTMENU
ld [wListMenuID], a
call DisplayListMenuID
jp c, PlayerPCMenu
call IsKeyItem
ld a, 1
ld [wItemQuantity], a
ld a, [wIsKeyItem]
and a
jr nz, .next
; if it's not a key item, there can be more than one of the item
ld hl, WithdrawHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, .loop
.next
ld hl, wNumBagItems
call AddItemToInventory
jr c, .roomAvailable
ld hl, CantCarryMoreText
call PrintText
jp .loop
.roomAvailable
ld hl, wNumBoxItems
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, SFX_WITHDRAW_DEPOSIT
call PlaySound
call WaitForSoundToFinish
ld hl, WithdrewItemText
call PrintText
jp .loop
PlayerPCToss:
xor a
ld [wCurrentMenuItem], a
ld [wListScrollOffset], a
ld a, [wNumBoxItems]
and a
jr nz, .loop
ld hl, NothingStoredText
call PrintText
jp PlayerPCMenu
.loop
ld hl, WhatToTossText
call PrintText
ld hl, wNumBoxItems
ld a, l
ld [wListPointer], a
ld a, h
ld [wListPointer + 1], a
xor a
ld [wPrintItemPrices], a
ld a, ITEMLISTMENU
ld [wListMenuID], a
push hl
call DisplayListMenuID
pop hl
jp c, PlayerPCMenu
push hl
call IsKeyItem
pop hl
ld a, 1
ld [wItemQuantity], a
ld a, [wIsKeyItem]
and a
jr nz, .next
ld a, [wcf91]
call IsItemHM
jr c, .next
; if it's not a key item, there can be more than one of the item
push hl
ld hl, TossHowManyText
call PrintText
call DisplayChooseQuantityMenu
pop hl
cp $ff
jp z, .loop
.next
call TossItem ; disallows tossing key items
jp .loop
PlayersPCMenuEntries:
db "WITHDRAW ITEM"
next "DEPOSIT ITEM"
next "TOSS ITEM"
next "LOG OFF@"
TurnedOnPC2Text:
text_far _TurnedOnPC2Text
text_end
WhatDoYouWantText:
text_far _WhatDoYouWantText
text_end
WhatToDepositText:
text_far _WhatToDepositText
text_end
DepositHowManyText:
text_far _DepositHowManyText
text_end
ItemWasStoredText:
text_far _ItemWasStoredText
text_end
NothingToDepositText:
text_far _NothingToDepositText
text_end
NoRoomToStoreText:
text_far _NoRoomToStoreText
text_end
WhatToWithdrawText:
text_far _WhatToWithdrawText
text_end
WithdrawHowManyText:
text_far _WithdrawHowManyText
text_end
WithdrewItemText:
text_far _WithdrewItemText
text_end
NothingStoredText:
text_far _NothingStoredText
text_end
CantCarryMoreText:
text_far _CantCarryMoreText
text_end
WhatToTossText:
text_far _WhatToTossText
text_end
TossHowManyText:
text_far _TossHowManyText
text_end