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Maybe related with #338
When trying to extend script with it produce errors. The example above was when trying to extend the _ready() method .
In case of just adding the code even without execution it will also produce error
func test():
print("test")
where the script that produce error is not connected to extended script MultiplayerloadoutStage.gd was the extended script while GameWorld.availableTechSlots.duplicate() produced error GameWorld is a singleton
Maybe related with #338
When trying to extend script with it produce errors. The example above was when trying to extend the
_ready()
method .In case of just adding the code even without execution it will also produce error
where the script that produce error is not connected to extended script
MultiplayerloadoutStage.gd
was the extended script whileGameWorld.availableTechSlots.duplicate()
produced errorGameWorld
is a singletonMultiplayerloadoutStage.gd
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