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Godot 4.x support with class_names #315
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there are plans for it already, but since no game release on steam that is currently interested in modding uses godot 4, it isn't a priority |
I've created a branch for it, you can follow development: |
Thank you! |
Looking forward the port! |
base version is in, now it just needs extensive testing to see if everything is working as expected |
I'm also interested in using this great plugin for my game in G4 |
I will also use this for a game I am developing with Godot 4. |
So far the only Godot Modding plugin that supports Godot 4 that i could find (outside of the branch that was created: https://github.com/GodotModding/godot-mod-loader/tree/4.x) is this: |
Yep. But gumm will have the exact same problem, since it also uses take_over_path to mod scripts - just like we do |
Update about the 4.x Loader
What does this mean for the current 4.x branch?
Anything else?
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renamed since the mod loader (4.x branch) can be used as normal as long as no class_names are used - as proven by Windowkill |
I'm building a game for a tutorial series I am developing with Godot 4.0 and I am interested in adding godot mod loader to it. However, I found that it was not available for Godot 4.0. Is anyone planning on porting it?
Thanks,
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