Bug Report: onDestroy called on modules during PlayState destruction #3928
Labels
status: pending triage
The bug or PR has not been reviewed yet.
type: minor bug
Involves a minor bug or issue.
Issue Checklist
Platform
Compiled from GitHub Source Code
Browser
None
Version
0.5.2
Description (include any images, videos, errors, or crash logs)
in
Module.hx
...but in
PlayState.hx
...im assuming this is unintentional...
maybe these events should be unique to each other? it's been a bit of a hassle figuring out how to prevent what would be unrelated cleanup code from running when playstate is destroyed
currently im just doing this:
Steps to Reproduce
trace
duringonDestroy
in a module, it should show up in console whenPlayState
is destroyed as well as mod reloadThe text was updated successfully, but these errors were encountered: