Replies: 6 comments
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I think making the game adapt to the resolution is the best option tbh. Pretty sure just changing the values in Main.hx and Project.xml would require every Object that uses X and Y params to be adjusted for said resolution, they're probably gonna add it in the future but it might be a bit tricky considering every asset was made in 720p (i think, don't quote me on that) |
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Bad idea because all it does is reducing your FPS to 30. |
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The notes, a bit, but there is a scale property in main.hx that does most of the job |
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Trust me, after changing the values in Project.xml and main.hx, the FPS was the same. |
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yes because you need to change the stage fps |
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is somethin we'd prob work on over the years. It's not just a matter of changing a few values, it's ripping out and replacing all the art assets with higher res art, and still being performant. will take a while but its in my mind since the game was first coded |
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The game currently runs at 720p and no other resolution, because of that fullscreen looks blurry because it's just resizing a 720p game to your screens resolution (like 1080p). Add multiple resolutions (or make the game adapt to your resolution) so it can fit your monitors resolution and not look blurry.
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