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Please check for duplicates or similar issues before creating this issue.
There are duplicates, but I think this is the only one with an actual solution.
What is your suggestion, and why should it be implemented?
My suggestion is to rebind mute to M (or any other key) instead of 0, hopefully to prevent players from accidentally tapping 0 while playing. I did try to make a pull request but Git isn't playing well with my computer. I put the following code in MainMenuState, however that means that the new mute key only applies once the game actually reaches that state.
This discussion was converted from issue #653 on August 25, 2021 21:34.
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Please check for duplicates or similar issues before creating this issue.
There are duplicates, but I think this is the only one with an actual solution.
What is your suggestion, and why should it be implemented?
My suggestion is to rebind mute to M (or any other key) instead of 0, hopefully to prevent players from accidentally tapping 0 while playing. I did try to make a pull request but Git isn't playing well with my computer. I put the following code in MainMenuState, however that means that the new mute key only applies once the game actually reaches that state.
FlxG.sound.muteKeys = ["M"];
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