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v5.0 upgrade guide #39
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Check out this branch with changes to the example project: Specifically this commit: There is now a generic In the example I also add a field of view method to the public ReadOnlyCollection<DungeonCell> ComputeFov( int xOrigin, int yOrigin, int radius, bool lightWalls )
{
return _fieldOfView.ComputeFov( xOrigin, yOrigin, radius, lightWalls );
} Because there are so many changes in V5 I plan to do a blog post about upgrading before making it a real release. I also was hoping to get some feedback and appreciate your comments here. |
I'm in a similar position, but with a new project. The existing material (tutorials) are expected to be out of date, but what really slowed me down was that there are no samples that deal with with 5.0pre and the 'modern' way to do things. The samples use the older, direct method of generating a map while the readme suggests using IMapCreationStrategy. |
Seems there's a lot of changes to v5.0 that I took a look at but it broke most of my code and I can't find alternative ways to figure out the way to move forward, so I have to go back to the last release until either I write my own functions to replace the old missing ones or figure out how to migration v4 RogueSharp to v5. Would like to see some documentation on how to do this.
Specifically here's a few things that break in v5 that I don't see a clear path to fix:
Thanks
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