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@XAMPPRocky: Mostly working on investigating bugs in spirv-cross's MSL compiler that we found when trying to integrate rust-gpu with Ark shaders.
@eddyb: Having attribute, instead of wrapper types. @eddyb: Wants to tackle attributes next. @eddyb: Essentially model rustc's attribute parsing pass. @XAMPPRocky: there's also #443 which changes it to be value. @eddyb: Yeah, that is a starting point, but we need to figure out what we want first.
@Jasper-Bekkers: More progress with bindless @Jasper-Bekkers: One limitation is that you can't have template parameters to external functions. @eddyb: I could make a PR to upstream some of that work in rustc. @Jasper-Bekkers: I worked around it for now, with a custom attribute. @Jasper-Bekkers: In the builder-methods struct, is it okay to add global ops? @eddyb: Depends, probably yeah. @Jasper-Bekkers: Right now I'm adding global types and I'm running into some issues. @Jasper-Bekkers: So I should create a bunch of SPIR-V types and then assign values to them? @eddyb: Yep. @Jasper-Bekkers: Planning on following DXE is doing.
Where & When
#rust-gpu
on the Embark Discord.Agenda
Feel free to propose additional items in this thread.
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