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@recolude

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EliCDavis/README.md

Eli C Davis

  • Founder of Recolude, a startup that helps game developers record players in-game to provide insight into how their application is used. Follow the progress on twitter or DM me if you have special usecases. Demo here.
  • In my free time, I work on a procedural mesh editing and generation library named Polyform. A few utility libraries have spawned from it's undertaking as well that might be useful to others:
    • vector - Immutable vector math library
    • jbtf - GLTF-inspired JSON schema for embedding arbitrary binaries
    • quill - Scheduler of operations on in-memory data
    • sfm - Utilities for interacting with reconstruction data from different SFM programs
    • iter - Iterator and utilities. Some inspiration from ReactiveX
    • bitlib - Utilities for reading and writing binary data

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  1. polyform polyform Public

    Immutable mesh processing library

    Go 94 7

  2. recolude/swagger-unity-codegen recolude/swagger-unity-codegen Public

    Generate Unity3D client code from a swagger file

    Go 21 3

  3. transmutation transmutation Public

    FMA Transmutation Circles

    TypeScript 27 4

  4. recolude/unitpacking recolude/unitpacking Public

    A library for storing unit vectors in a representation that lends itself to saving space on disk.

    Go 7 1

  5. ng-conditionally-validate ng-conditionally-validate Public

    Angular 2+ service for evaluating form controls when preconditions are met

    TypeScript 8

  6. fast-mesh-seg fast-mesh-seg Public

    Quickly and Efficiently split large meshes by some plane

    Go 2 1