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Add a QuickSave feature #2046
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For this I would prefer a design discussion beforehand. tl;dr: When designing this the ManiacPatch case should be also supported. |
#2015 is an attempt to solve this part of the problem |
I'd like to know more about this. @elsemieni is helping me with a custom feature, to call save game, load game and get save var info (just like Maniacs Patch offers, but instead of commands via comments xD), surely he can contribute a lot about it. The point is that I'd need these features both for debug and for the final product. As there is no editor, I don't know how it could be used, an alternative would be to make that part of Maniac's Patch compatible in order to be able to use it through the editor. It is a nice feature to have the possibility to make customised save and load screens. Related: #1818 |
Is quicksave\load not implemented yet? |
There is no quicksave/load implemented yet, the closest thing you could do would be to play in Debug Mode and open the Debug Menu or press F11 to save, then load your save from the Debug Menu. |
This idea would generate a temporary save that works (appears when player try to load the game) while the game is open, but disappears when the game is closed? Or would it be something else? |
Most modern games support some variant of quick save nowadays.
This should be straightforward to implement.
Scene_Map
the same place we call debug scene.Scene_Save
with a flag which allows save only to aQuickSave.lsd
and returns to title.Scene_Load
to allow loading fromQuickSave.lsd
if it is present and then delete it.The text was updated successfully, but these errors were encountered: