-
Notifications
You must be signed in to change notification settings - Fork 141
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[bug] :windows 10 : vulkan: release build: dynamic heap exhausted #600
Comments
My guess is vulkan swapchain's present somehow not happen with minimized window. |
What is you Windows version? GPU? Driver version? |
Win10 Professional x64 - 22H2 19045.4651 |
When play with and tracking down this bug with sample around Tutorial27_PostProcessing.cpp, line 303: CurrCamAttribs.f4ViewportSize = float4{Resolution.x, Resolution.y, 1.f / Resolution.x, 1.f / Resolution.y}; After window resize, it is using previous window size. Resolution.x = m_PostFXFrameDesc.Width;
Resolution.y = m_PostFXFrameDesc.Height;
CurrCamAttribs.f4ViewportSize = float4{Resolution.x, Resolution.y, 1.f / Resolution.x, 1.f / Resolution.y}; |
Everything is correct here; we have |
Got it, I understand what you mean. We just need to move |
Does this reproduce in Debug build? |
Only reproduce in Release build. I found that click window's top right minimize button, no warning, strange. |
😂 I'm so sorry, found another bug.
Steps to re-produce
SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC
Problem
I can also re-produce this issue with builtin sample: `GLTFViewer` and `Tutorial27_PostProcessing`.
The text was updated successfully, but these errors were encountered: