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Maybe this and self destruct on low health. Would there be building that can detect these bombs? Can we have devices that specifically target these units from long range? Can we have disarming defenses that don't do damage but remove the bomb? |
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Just a side note that suicide units tend to be micro-intensive to use, especially against other units where positioning is essential. Against buildings, it doesn't matter as much. In addition, "active abilities" where the player presses a button to use an ability are hard to get right. If it's there it should be a viable gameplay option. If eg. all flying units can be crashed into buildings is the best play to manually crash every unit once it's near dying? This could be fun when there aren't that many units but can incentivize activities that aren't fun in the late game. Managing self-destructs for hundreds of units at a time to get an advantage isn't necessarily fun, but players can feel pressured to do it regardless. |
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Make it possible to commit a suicide attack, e.g. crashing a drone into an enemy building.
This would make sense in many circumstances, for example when not having enough battery power to return for a recharge.
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