You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The basic idea is to allow "indefinite" game with massive number of players (similar to MMORPGs).
Requirements:
Massive number of players need to be allowed to play "at once".
Players are allowed to go away and return to the game (without loosing).
Design:
If the number of entities in a world raises above a threshold, it is split in two.
There are gates which need to be traversed (by units) to get from one world to another.
There is some maximum (units per second) rate for the gates.
Each player can "play" only inside a single world. They can switch to any other world in which they have units/buildings.
Each world is simulated by players which are active in the world. Everything is "paused" if everybody leaves it.
A player can be attacked even when not active. Their units behave according to their AI.
The only exception to this is a "home world". User can pick which world is their home world out of worlds in which they have some special "expensive building" (base?).
There is some minimum activity in each world for each player. If it is not met, all his buildings/units disappear.
Each world is handled by an independent sever. The servers communicate with each other via some low overhead API.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
The basic idea is to allow "indefinite" game with massive number of players (similar to MMORPGs).
Requirements:
Design:
Beta Was this translation helpful? Give feedback.
All reactions