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fix RigidBody without Collider problem #189

fix RigidBody without Collider problem

fix RigidBody without Collider problem #189

Workflow file for this run

# Build and run tests for ReactPhysics3D
name: build
# Controls when the action will run. Triggers the workflow on push
on:
push:
branches:
- master
- develop
pull_request:
release:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Linux / GCC (Debug, Single Precision)",
os: ubuntu-latest,
build_type: "Debug",
cc: "gcc",
cxx: "g++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: false,
}
- {
name: "Linux / GCC (Release, Single Precision)",
os: ubuntu-latest,
build_type: "Release",
cc: "gcc",
cxx: "g++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: false,
}
- {
name: "Linux / GCC (Debug, Double Precision)",
os: ubuntu-latest,
build_type: "Debug",
cc: "gcc",
cxx: "g++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: true,
coverage: false,
}
- {
name: "Linux / GCC (Release, Double Precision)",
os: ubuntu-latest,
build_type: "Release",
cc: "gcc",
cxx: "g++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: true,
coverage: false,
}
- {
name: "Linux / Clang (Debug, Single Precision)",
os: ubuntu-latest,
build_type: "Debug",
cc: "clang",
cxx: "clang++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: false,
}
- {
name: "Linux / Clang (Release, Single Precision)",
os: ubuntu-latest,
build_type: "Release",
cc: "clang",
cxx: "clang++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: false,
}
- {
name: "Linux / Clang (Debug, Double Precision)",
os: ubuntu-latest,
build_type: "Debug",
cc: "clang",
cxx: "clang++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: true,
coverage: false,
}
- {
name: "Linux / Clang (Release, Double Precision)",
os: ubuntu-latest,
build_type: "Release",
cc: "clang",
cxx: "clang++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: true,
coverage: false,
}
- {
name: "Windows / MSVC (Debug, Single Precision)",
os: windows-latest,
build_type: "Debug",
cc: "cl",
cxx: "cl",
cxx_flags: "",
generators: "Visual Studio 17 2022",
double_precision: false,
coverage: false,
}
- {
name: "Windows / MSVC (Release, Single Precision)",
os: windows-latest,
build_type: "Release",
cc: "cl",
cxx: "cl",
cxx_flags: "",
generators: "Visual Studio 17 2022",
double_precision: false,
coverage: false,
}
# Commented because this is currently not working because of issue with running app on MinGW on github runner
#- {
# name: "Windows / MinGW (Debug, Single Precision)",
# os: windows-latest,
# build_type: "Debug",
# cc: "gcc",
# cxx: "g++",
# cxx_flags: "-Wall -Wextra -pedantic",
# generators: "Ninja",
# double_precision: false,
# coverage: false,
#}
#- {
# name: "Windows / MinGW (Release, Single Precision)",
# os: windows-latest,
# build_type: "Release",
# cc: "gcc",
# cxx: "g++",
# cxx_flags: "-Wall -Wextra -pedantic",
# generators: "Ninja",
# double_precision: false,
# coverage: false,
#}
- {
name: "MacOS / Clang (Debug, Single Precision)",
os: macos-latest,
build_type: "Debug",
cc: "clang",
cxx: "clang++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: false,
}
- {
name: "MacOS / Clang (Release, Single Precision)",
os: macos-latest,
build_type: "Release",
cc: "clang",
cxx: "clang++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: false,
}
- {
name: "Code Coverage",
os: ubuntu-latest,
build_type: "Debug",
cc: "gcc",
cxx: "g++",
cxx_flags: "-Wall -Wextra -pedantic",
generators: "Ninja",
double_precision: false,
coverage: true,
}
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v2
- name: Print env
run: |
echo github.event.action: ${{ github.event.action }}
echo github.event_name: ${{ github.event_name }}
- name: Install dependencies on Windows
if: startsWith(matrix.config.os, 'windows')
run: |
choco install ninja cmake
ninja --version
cmake --version
- name: Install dependencies on Linux
if: startsWith(matrix.config.os, 'ubuntu')
run: |
sudo apt-get update
sudo apt-get install ninja-build cmake lcov valgrind
ninja --version
cmake --version
gcc --version
clang --version
- name: Install dependencies on MacOS
if: startsWith(matrix.config.os, 'macos')
run: |
brew install cmake ninja
ninja --version
cmake --version
- name: CMake Configure
shell: bash
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
run: |
mkdir build
cmake \
-S . \
-B build \
-DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} \
-DRP3D_DOUBLE_PRECISION_ENABLED=${{ matrix.config.double_precision }} \
-DRP3D_CODE_COVERAGE_ENABLED=${{ matrix.config.coverage }} \
-DCODE_COVERAGE_VERBOSE=True \
-DRP3D_COMPILE_TESTS=True \
-DCMAKE_CXX_FLAGS="${{ matrix.config.cxx_flags }}" \
-G "${{ matrix.config.generators }}" \
- name: Build
shell: bash
run: cmake --build build/ --config ${{ matrix.config.build_type }}
- name: Install Library on Linux/MacOS
if: ${{ !startsWith(matrix.config.os, 'windows') }}
shell: bash
run: sudo cmake --install build/ --config ${{ matrix.config.build_type }}
- name: Install Library on Windows
if: startsWith(matrix.config.os, 'windows')
shell: bash
run: cmake --install build/ --config ${{ matrix.config.build_type }}
- name: Run Unit Tests (Linux / MacOS / Windows MinGW)
if: ${{ !startsWith(matrix.config.os, 'windows') }}
shell: bash
run: ./build/test/tests
- name: Run Unit Tests (Windows MSVC)
if: ${{ startsWith(matrix.config.name, 'Windows / MSVC') }}
shell: bash
run: "./build/test/${{ matrix.config.build_type }}/tests.exe"
- name: Build Hello World
if: ${{ !matrix.config.coverage }}
shell: bash
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
run: |
mkdir build_hello_world
cmake \
-S helloworld \
-B build_hello_world \
-DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} \
-DCMAKE_EXE_LINKER_FLAGS=-no-pie \
-DCMAKE_CXX_FLAGS="${{ matrix.config.cxx_flags }}" \
-G "${{ matrix.config.generators }}"
cmake --build build_hello_world/ --config ${{ matrix.config.build_type }}
- name: Run Hello World (Linux / MacOS / Windows MinGW)
if: ${{ !startsWith(matrix.config.name, 'Windows / MSVC') && !matrix.config.coverage }}
shell: bash
run: "./build_hello_world/helloworld"
- name: Run Hello World (Windows MSVC)
if: ${{ startsWith(matrix.config.name, 'Windows / MSVC') }}
shell: bash
run: "./build_hello_world/${{ matrix.config.build_type }}/helloworld.exe"
- name: Memory Leaks Test
if: ${{ startsWith(matrix.config.name, 'Linux / GCC (Debug, Single Precision)') }}
shell: bash
run: valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --error-exitcode=1 ./build/test/tests
- name: Compute Code Coverage
if: ${{ matrix.config.coverage }}
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
shell: bash
run: |
cmake --build build/ --target coverage
- name: Upload coverage to Codecov
if: ${{ matrix.config.coverage }}
uses: codecov/codecov-action@v2
with:
fail_ci_if_error: true
verbose: false