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QGCSetup.pri
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QGCSetup.pri
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# -------------------------------------------------
# QGroundControl - Micro Air Vehicle Groundstation
# Please see our website at <http://qgroundcontrol.org>
# Maintainer:
# Lorenz Meier <[email protected]>
# (c) 2009-2011 QGroundControl Developers
# This file is part of the open groundstation project
# QGroundControl is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# QGroundControl is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with QGroundControl. If not, see <http://www.gnu.org/licenses/>.
# -------------------------------------------------
QMAKE_POST_LINK += $$quote(echo "Copying files")
#
# Copy the application resources to the associated place alongside the application
#
LinuxBuild {
DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR
}
MacBuild {
DESTDIR_COPY_RESOURCE_LIST = $$DESTDIR/$${TARGET}.app/Contents/MacOS
}
# Windows version of QMAKE_COPY_DIR of course doesn't work the same as Mac/Linux. It will only
# copy the contents of the source directory. It doesn't create the top level source directory
# in the target.
WindowsBuild {
# Make sure to keep both side of this if using the same set of directories
DESTDIR_COPY_RESOURCE_LIST = $$replace(DESTDIR,"/","\\")
BASEDIR_COPY_RESOURCE_LIST = $$replace(BASEDIR,"/","\\")
QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR $$BASEDIR_COPY_RESOURCE_LIST\\files $$DESTDIR_COPY_RESOURCE_LIST\\files
QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR $$BASEDIR_COPY_RESOURCE_LIST\\qml $$DESTDIR_COPY_RESOURCE_LIST\\qml
QMAKE_POST_LINK += $$escape_expand(\\n) $$QMAKE_COPY_DIR $$BASEDIR_COPY_RESOURCE_LIST\\data $$DESTDIR_COPY_RESOURCE_LIST\\data
} else {
# Make sure to keep both side of this if using the same set of directories
QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/files $$DESTDIR_COPY_RESOURCE_LIST
QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/qml $$DESTDIR_COPY_RESOURCE_LIST
QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/data $$DESTDIR_COPY_RESOURCE_LIST
}
#
# Perform platform specific setup
#
MacBuild {
# Copy non-standard libraries and frameworks into app package
QMAKE_POST_LINK += && $$QMAKE_COPY_DIR $$BASEDIR/libs/lib/mac64/lib $$DESTDIR/$${TARGET}.app/Contents/libs
QMAKE_POST_LINK += && $$QMAKE_COPY_DIR -L $$BASEDIR/libs/lib/Frameworks $$DESTDIR/$${TARGET}.app/Contents/Frameworks
# Fix library paths inside executable
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET}
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib \
libosgViewer.dylib \
libosgGA.dylib \
libosgDB.dylib \
libosgText.dylib \
libosgWidget.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# Fix library paths within libraries (inter-library dependencies)
# OSG GA LIBRARY
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgGA.dylib
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib \
libosgGA.dylib \
libosgDB.dylib \
libosgUtil.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# OSG DB LIBRARY
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgDB.dylib
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib \
libosgDB.dylib \
libosgUtil.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# OSG TEXT LIBRARY
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgText.dylib
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib \
libosgDB.dylib \
libosgUtil.dylib \
libosgText.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# OSG UTIL LIBRARY
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgUtil.dylib
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# OSG VIEWER LIBRARY
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgViewer.dylib
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib \
libosgGA.dylib \
libosgDB.dylib \
libosgUtil.dylib \
libosgText.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# OSG WIDGET LIBRARY
INSTALL_NAME_TARGET = $$DESTDIR/$${TARGET}.app/Contents/libs/libosgWidget.dylib
INSTALL_NAME_LIB_LIST = \
libOpenThreads.dylib \
libosg.dylib \
libosgGA.dylib \
libosgDB.dylib \
libosgUtil.dylib \
libosgText.dylib \
libosgViewer.dylib
for(INSTALL_NAME_LIB, INSTALL_NAME_LIB_LIST) {
QMAKE_POST_LINK += && install_name_tool -change $$INSTALL_NAME_LIB "@executable_path/../libs/$${INSTALL_NAME_LIB}" $$INSTALL_NAME_TARGET
}
# CORE OSG LIBRARY
QMAKE_POST_LINK += && install_name_tool -change libOpenThreads.dylib "@executable_path/../libs/libOpenThreads.dylib" $$DESTDIR/$${TARGET}.app/Contents/libs/libosg.dylib
# SDL Framework
QMAKE_POST_LINK += && install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $$DESTDIR/$${TARGET}.app/Contents/MacOS/$${TARGET}
}
WindowsBuild {
BASEDIR_WIN = $$replace(BASEDIR,"/","\\")
DESTDIR_WIN = $$replace(DESTDIR,"/","\\")
# Copy dependencies
QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY_DIR "$$(QTDIR)\\plugins" "$$DESTDIR_WIN")
COPY_FILE_DESTDIR = $$DESTDIR_WIN
DebugBuild: DLL_QT_DEBUGCHAR = "d"
ReleaseBuild: DLL_QT_DEBUGCHAR = ""
COPY_FILE_LIST = \
$$BASEDIR_WIN\\libs\\lib\\sdl\\win32\\SDL.dll \
$$BASEDIR_WIN\\libs\\thirdParty\\libxbee\\lib\\libxbee.dll \
$$(QTDIR)\\bin\\phonon$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtCore$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtGui$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtMultimedia$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtNetwork$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtOpenGL$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtSql$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtSvg$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtTest$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtWebKit$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtXml$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtXmlPatterns$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtDeclarative$${DLL_QT_DEBUGCHAR}4.dll \
$$(QTDIR)\\bin\\QtScript$${DLL_QT_DEBUGCHAR}4.dll
for(COPY_FILE, COPY_FILE_LIST) {
QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY "$$COPY_FILE" "$$COPY_FILE_DESTDIR")
}
ReleaseBuild {
# Copy Visual Studio DLLs
# Note that this is only done for release because the debugging versions of these DLLs cannot be redistributed.
# This currently only works for VS2010.
win32-msvc2010 {
QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY "C:\\Windows\\System32\\msvcp100.dll" "$$DESTDIR_WIN\\")
QMAKE_POST_LINK += $$escape_expand(\\n) $$quote($$QMAKE_COPY "C:\\Windows\\System32\\msvcr100.dll" "$$DESTDIR_WIN\\")
}
}
}