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I have a question regarding template building. I was considering to build a study-wise template to run a whole-brain voxel base morphometry analysis. However, using an image registration algorithm for the gray matter is non-trivial if one aims for accuracy.
I was wondering then if including a segmentation (e.g. just the GM ribbon or aseg from freesurfer) could improve the template building process. The plan was to include T1w, FA and segmentation with equal weights and re-apply the warps and recompute the segmentation template once the call finishes so to have the warps applied with nearest-neighbor instead of linear (or just skip the refinement).
Maybe masking only the GM during the registration could be another option and then refine it without masking in a second call?
How do you feel about it? Do you have any suggestions?
What could be a better way to improve the GM registration without using surfaces?
Thanks a lot.
The text was updated successfully, but these errors were encountered:
The template builder can support multimodal inputs so in theory you can just add a label set as part of the inputs.
What's maybe missing is a blurring/similarity process that is "label aware" as label sets don't act quite the same as other images. Best thing to do is just try it out and compare.
Interestingly, and coincidentally, we're working on this exact question in the context of some relatively recent ANTsX publications such as this one. We hope to have put something together within a couple weeks or so.
Dear expert,
I have a question regarding template building. I was considering to build a study-wise template to run a whole-brain voxel base morphometry analysis. However, using an image registration algorithm for the gray matter is non-trivial if one aims for accuracy.
I was wondering then if including a segmentation (e.g. just the GM ribbon or aseg from freesurfer) could improve the template building process. The plan was to include T1w, FA and segmentation with equal weights and re-apply the warps and recompute the segmentation template once the call finishes so to have the warps applied with nearest-neighbor instead of linear (or just skip the refinement).
Maybe masking only the GM during the registration could be another option and then refine it without masking in a second call?
How do you feel about it? Do you have any suggestions?
What could be a better way to improve the GM registration without using surfaces?
Thanks a lot.
The text was updated successfully, but these errors were encountered: